Readme der RPG Maker: Super Dante-Übersetzung: Unterschied zwischen den Versionen

Aus Makerpendium.de
 
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     | ||  //  ||      \___/    \_/      \_/                  \_  |
 
     |//\  \\_/ \                          _______________________|
 
     |//\  \\_/ \                          _______________________|
     |                                    |KanjiHack Translations |
+
     |                                    |[[KanjiHack]] Translations |
 
     +=============================================================+
 
     +=============================================================+
 
    
 
    
 
                   *-----------------------------------*
 
                   *-----------------------------------*
                 SUPER DANTE:RPG MAKER ENGLISH IPS PATCH
+
                 SUPER DANTE:RPG MAKER ENGLISH [[IPS-Patch|IPS PATCH]]
 
                   *-----------------------------------*
 
                   *-----------------------------------*
 
   
 
   
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  **                                                                        **
 
  **                                                                        **
 
  ** Originally a Japanese PC game, [[RPG Maker: Super Dante|RPG Tsukuru: Super Dante]] has been out on **
 
  ** Originally a Japanese PC game, [[RPG Maker: Super Dante|RPG Tsukuru: Super Dante]] has been out on **
  ** the Super Famicon for quite some time now.  Published by [[ASCII]], it's an **
+
  ** the [[Super Nintendo|Super Famicon]] for quite some time now.  Published by [[ASCII]], it's an **
 
  ** 8-meg, battery-backed RPG that lets players design their own RPG games. **
 
  ** 8-meg, battery-backed RPG that lets players design their own RPG games. **
  ** It comes with Fate, a sample game, already on the Pak, so players can  **
+
  ** It comes with Fate, a [[SampleGames|sample game]], already on the Pak, so players can  **
 
  ** get ideas for the RPGs they'll create later.  It takes about 10 hours  **
 
  ** get ideas for the RPGs they'll create later.  It takes about 10 hours  **
  ** (for most) to complete Fate, which looks a little bit like Dragon      **
+
  ** (for most) to complete Fate, which looks a little bit like [[Dragon Quest|Dragon]]       **
  ** Warrior.                                                                **
+
  ** [[Dragon Quest|Warrior]].                                                                **
 
  **                                                                        **
 
  **                                                                        **
  ** Players begin by choosing one of four overworld maps, and from then on, **
+
  ** Players begin by choosing one of four [[Weltkarte|overworld maps]], and from then on, **
 
  ** the decisions are are much more complicated.  They design their own    **
 
  ** the decisions are are much more complicated.  They design their own    **
 
  ** characters and decide what their names and abilities will be.  Likewise,**
 
  ** characters and decide what their names and abilities will be.  Likewise,**
Zeile 53: Zeile 53:
 
  *****************************************************************************
 
  *****************************************************************************
 
  ** HOW TO USE ***************************************************************
 
  ** HOW TO USE ***************************************************************
  ** Get IPS and type: IPS (Dante rom name).058 danteeng.ips                **
+
  ** Get IPS and type: IPS (Dante [[Roms|rom]] name).058 danteeng.ips                **
 
  *****************************************************************************
 
  *****************************************************************************
 
  ** VERSION: .11 ** Revision D ***************************** DATE: 20/04/97 **
 
  ** VERSION: .11 ** Revision D ***************************** DATE: 20/04/97 **
Zeile 202: Zeile 202:
 
  **                                                                        **
 
  **                                                                        **
 
  **                      -------------------                                **
 
  **                      -------------------                                **
  ** Thanks to the SNES9X/ESNES/NLKSNES Teams for bringing us SNES emulation **
+
  ** Thanks to the SNES9X/ESNES/NLKSNES Teams for bringing us SNES [[Emulator|emulation]] **
 
  **                      -------------------                                **
 
  **                      -------------------                                **
 
  **    Greetings and admirations to all other game translation teams      **
 
  **    Greetings and admirations to all other game translation teams      **
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  **                                                                        **
 
  **                                                                        **
 
  *****************************************************************************
 
  *****************************************************************************
  **  ALWAYS GET THE NEW PATCH FROM HTTP://WWW.BARRATON.DEMON.CO.UK        **
+
  **  ALWAYS GET THE NEW PATCH FROM <nowiki>HTTP://WWW.BARRATON.DEMON.CO.UK</nowiki>         **
 
  ************************************************************Bahamut*20/4/97**
 
  ************************************************************Bahamut*20/4/97**
  
 
[[Kategorie:RPG Maker: Super Dante]] [[Kategorie:KanjiHack]] [[Kategorie:Readme]]
 
[[Kategorie:RPG Maker: Super Dante]] [[Kategorie:KanjiHack]] [[Kategorie:Readme]]

Aktuelle Version vom 25. März 2020, 21:39 Uhr

<< RPG Maker: Super Dante << KanjiHack

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    |//\  \\_/ \                           _______________________|
    |                                     |KanjiHack Translations |
    +=============================================================+
 
                 *-----------------------------------*
                SUPER DANTE:RPG MAKER ENGLISH IPS PATCH
                 *-----------------------------------*

*****************************************************************************
** INFO *********************************************************************
**                                                                         **
** Originally a Japanese PC game, RPG Tsukuru: Super Dante has been out on **
** the Super Famicon for quite some time now.  Published by ASCII, it's an **
** 8-meg, battery-backed RPG that lets players design their own RPG games. **
** It comes with Fate, a sample game, already on the Pak, so players can   **
** get ideas for the RPGs they'll create later.  It takes about 10 hours   **
** (for most) to complete Fate, which looks a little bit like Dragon       **
** Warrior.                                                                **
**                                                                         **
** Players begin by choosing one of four overworld maps, and from then on, **
** the decisions are are much more complicated.  They design their own     **
** characters and decide what their names and abilities will be.  Likewise,**
** they design the enemies and decide where to put them.  They determine   **
** the life and power meters of various characters, and they set the goals.**
** Using a stamp system similar to the icons in the game "Mario Paint",    **
** players place the villages where they want them on the overworld, then  **
** they design the town layouts by placing buildings where they want them  **
** to be.  They decide where dungeons will be and design their interiors,  **
** too.  It's up to players what effects items will have, and it's up to   **
** them where to put the tools, too.                                       **
**                                                                         **
** They'll determine what magic spells their characters will learn and what**
** effects the spells will have on others.  And they design the major      **
** enemies and decide what special abilities they'll have to use against   **
** their characters, too.  Other icons let players determine the layouts of**
** their towns and even arrange the furniture inside the houses, stores and**
** halls. When players design the shops in their villages, they'll decide  **
** what goods will be for sale in each one.  The menus look like they're   **
** from any RPG, but in this one, players call the shots.  From setting    **
** their characters'energy bars to situating the cities, the choices are   **
** all theirs!                                                             **
**                                                                         **
*****************************************************************************
** HOW TO USE ***************************************************************
** Get IPS and type: IPS (Dante rom name).058 danteeng.ips                 **
*****************************************************************************
** VERSION: .11 ** Revision D ***************************** DATE: 20/04/97 **
*****************************************************************************
** TYPE: Public*[X]**********************************************************
******** Beta **[ ]********************************AUTHOR: Bahamut **********
*****************************************************************************
** WHATS NEW IN THIS PATCH? *************************************************
**                                                                         **
** 20.4.98 - V.13                                                          **
** >Most(if not all) of the battle text is completed.                      **
** >Updated Info File                                                      **
**                                                                         **
** 29.9.97 - V.11                                                          **
**                                                                         **
** This patch, although not much translations been done this time, is      **
** Mainly a cosmetic patch, which makes the game look nicer :) And its     **
** a patch to keep you Rpg maker fans on your toes!  Anyway, enjoy :)      **
**                             - Cheese                                    **
**                                                                         **
** > Major update in looks, reformatted lines, rewrote font (AON.fnt       **
**   if you want to know) - not so cheap looking now dont you think :)     **
** > Rom Header changed                                                    **
** > Added a few menu translations (mainly to E-Map edit R menu)           **
** > NFO menu updated :)                                                   **
**                                                                         **
** 6.9.97  - V.10 (Public)                                                 **
** > At last 16x16 (Really 16x??) has been finally cracked, which          **
**   is noticable in the game now                                          **
** > Added Icons to represent Armour, Weapons, Head Gear, Rings            **
** > Monster names for field fights added for FATE! Know you know          **
**   what you are fighting :)                                              **
** > Added some working names for Characters in Fate                       **
** > 8x8 font is mirrored on 16x?? font now, so titles are displayed       **
** > Added some 16x?? text, such as search and talk messages               **
** > More things done on maker, mainly item edit screen and a few more     **
**   loose ends done                                                       **
**                                                                         **
** 21.8.97 - V.9 (Public)                                                  **
** > 60% of the RPG maker translated!                                      **
** > Not really a noticable thing, but work into the 16x16 tile format has **
**   begun                                                                 **
** > Added DTP NFO to main menu (not much there yet though :) )            **
** > New Icons added to represent Weapon, armour, shield, helmet and rings **
** > Item Edit atrrib menu finshed                                         **
** > Enemy Edit sub-menus totally finished                                 **
** > Huge amount of odds and ends tied up/translated                       **
**                                                                         **
** 16.8.97 - V.8                                                           **
** > Enemy Edit Main Menu translated                                       **
** > Start on NME skills menu                                              **
** > Few odds and ends, mainly some tidy ups                               **
**                                                                         **
** 15.8.97 - V.7                                                           **
** > Slight fix to Char Edit sub menu                                      **
** > Magic editor 100% finished                                            **
** > Item editor improvement                                               **
** > R-Menus 100% (not R-Submenus)                                         **
**                                                                         **
** 14.8.97 - V.6 (NOT PUBLIC RELEASE)                                      **
** > HexFont slightly changed due to bug (6A - 6B)                         **
** > Char Edit sub menu translated (Char menu 100% finished!!), but lots   **
**   of abbrivations and things that dont make sense :((                   **
** > New section added to info file (bugs, etc)                            **
**                                                                         **
** 13.8.97 - V.5 (NOT PUBLIC RELEASE)                                      **
** > HexFont(tm :)) finished and replaced over original jap font, to make  **
**   rom editing faster                                                    **
** > Started on wipe data message                                          **
** > Cursors spruced up a little :)                                        **
**                                                                         **
** 12.8.97 - V.4 (NOT PUBLIC RELEASE)                                      **
** > Small updates to various menus including Item Editor, Magic Editor,   **
**   Set Title and the R-Menu                                              **
**                                                                         **
** 11.8.97 - V.3 (NOT PUBLIC RELEASE)                                      **
** > Big update in lots of areas, all main and edit menus all translated,  **
**   now makes sense to the non-japanease :)                               **
** > Started Jap to HEX Font rewrite, which will make rom editing alot     **
**   quicker (may have a few strange chars flying around)                  **
** > Char Edit now Complete                                                **
**                                                                         **
** 10.8.97 - V.2                                                           **
** > Fixed majot bug in ROM that resets the rom on exit of some menus, You **
**   must, add the patch to a Fresh unpatched ROM of Dante!                **
** > Char Edit menu 95% finished                                           **
** > In Game Menu 95% finished                                             **
**                                                                         **
** 31.7.97 Super Dante English patch .0a (first release)                   **
** > Japp font replaced                                                    **
** > added notes at first menu                                             **
** > added menu commands in options (end commands and font set)            **
** > 40% done on char editor                                               **
**                                                                         **
*****************************************************************************
** NOTES/BUGS ***************************************************************
**                                                                         **
** [Saving]                                                                **
** We are aware of the bug that doesnt let you save your work on the Maker **
** and Game, we are looking into it at the moment so here is what we can   **
** recommend at this time.                                                 **
**                                                                         **
** [Playing with your creations]                                           **
** After tinkering around we have found that the new verion of NLKSNES     **
** keeps the changes in memory, so you can have a play around with your    **
** Creations, but doesnt put it on SRAM so it wont keep it permanantly     **
**                                                                         **
** [Saving during the Sample game]                                         **
** To save your game during FATE, make sure you are using either SNES9X or **
** ESNES and save a snapshot of it (Snes9x saving is F3 and load is F2)    **
**                                                                         **
** [Font Collisions]                                                       **
** Some of the accents collide with the 8x8 lines.  We are aware of it and **
** Will be Fixed in the next realease.                                     **
**                                                                         **
*****************************************************************************
** THE TRANSLATION TEAM *****************************************************
**                                                                         **
**                            Ch33sE                                       **
**     Main ROM Editor / Main Group Co-ordinator / Project Founder         **
**                    Dante@Barraton.Demon.Co.Uk                           **
**              -------------------------------------                      **
**                            TNomad                                       **
**   Japanese Translator / Web Master / ROM Editor / Joint Co-ordinator    **
**                      Software Development                               **
**                   TNomad@Anime.Demon.Co.Uk                              **
**              -------------------------------------                      **
**                            {J3d!}                                       **
**                  ROM Cracker/Guest Collaborator                         **
**                      rbush@firenet.net                                  **
**                DeJap Translations@                                      **
**              -------------------------------------                      **
**                           Entil'Zha                                     **
**                          Beta Tester                                    **
**                   [E-Mail address with-held]                            **
**                                                                         **
**              -------------------------------------                      **
**                          FireSpelll                                     **
**                          Beta Tester                                    **
**                       Firespelll@aol.com                                **
**              -------------------------------------                      ** 
**                             Bahamut                                     **
**              Web Page Maintainer / NFO File Updater                     **
**                   BahamutZeo@worldnet.att.net                           **
*****************************************************************************
*****************************************************************************
** GREETINGS & THANKS *******************************************************
**                                                                         **
**                      -------------------                                **
** Thanks to the SNES9X/ESNES/NLKSNES Teams for bringing us SNES emulation **
**                      -------------------                                **
**     Greetings and admirations to all other game translation teams       **
**                      -------------------                                **
**     Everyone else who have contributed something to our Project!!       **
**                      -------------------                                **
**           FB and Rigga and all the rest of #Hack-Uk                     **
**                      -------------------                                **
**                                                                         **
*****************************************************************************
**   ALWAYS GET THE NEW PATCH FROM HTTP://WWW.BARRATON.DEMON.CO.UK         **
************************************************************Bahamut*20/4/97**