Type=Exe
Reference=*\G{00020430-0000-0000-C000-000000000046}#2.0#0#..\..\..\..\..\..\..\..\..\..\..\WINDOWS\system32\stdole2.tlb#OLE Automation
Reference=*\G{E1211242-8E94-11D1-8808-00C04FC2C603}#1.0#0#..\..\..\..\..\..\..\..\..\..\..\WINDOWS\system32\dx8vb.dll#DirectX 8 for Visual Basic Type Library
Reference=*\G{7C0FFAB0-CD84-11D0-949A-00A0C91110ED}#1.0#0#..\..\..\..\..\..\..\..\..\..\..\WINDOWS\system32\msdatsrc.tlb#Microsoft Data Source Interfaces
Reference=*\G{0E59F1D2-1FBE-11D0-8FF2-00A0D10038BC}#1.0#0#..\..\..\..\..\..\..\..\..\..\..\WINDOWS\system32\msscript.ocx#Microsoft Script Control 1.0
Object={0E59F1D2-1FBE-11D0-8FF2-00A0D10038BC}#1.0#0; msscript.ocx
Reference=*\G{F5078F18-C551-11D3-89B9-0000F81FE221}#2.6#0#..\..\..\..\..\..\..\..\..\..\..\WINDOWS\system32\msxml2.dll#Microsoft XML, v2.6
Object={F9043C88-F6F2-101A-A3C9-08002B2F49FB}#1.2#0; COMDLG32.OCX
Object={831FDD16-0C5C-11D2-A9FC-0000F8754DA1}#2.0#0; MSCOMCTL.OCX
Form=frmMain.frm
Module=modPlayer; modplayer.bas
Module=modCollision; modCollision.bas
Form=frmSelMap.frm
Module=modDevIL; ..\Shared\il.bas
Module=modDevILU; ..\Shared\ilu.bas
Module=modDevILUT; ..\Shared\ilut.bas
Class=InString; ..\Shared\InString.cls
Module=modHive; ..\Shared\modHive.bas
Class=cDevIL; ..\Shared\cDevIL.cls
Class=cDevILImage; ..\Shared\cDevILImage.cls
Class=CErrorCollection; ..\Shared\CErrorCollection.cls
Class=CHive; ..\Shared\CHive.cls
Class=clsTimer; ..\Shared\clsTimer.CLS
Class=CNode; ..\Shared\CNode.cls
Class=cS2DAnimatedGif; ..\Shared\cS2DAnimatedGif.cls
Class=cS2DTexturePool; ..\Shared\Smoki2D\clsSmoki2DTexturePool.cls
Class=cS2DTileMap; ..\Shared\Smoki2D\clsSmoki2DTileMap.cls
Class=cS2DWaypoint; ..\Shared\Smoki2D\clsSmoki2DWaypoint.cls
Class=cS2DMessageBox; ..\Shared\Smoki2D\cS2DMessageBox.cls
Class=cS2DTimeline; ..\Shared\Smoki2D\cS2DTimeline.cls
Module=modS2DGlobal; ..\Shared\Smoki2D\modS2DGlobal.bas
Class=cS2D; ..\Shared\Smoki2D\clsSmoki2D.cls
Class=cS2DCollision; ..\Shared\Smoki2D\clsSmoki2DCollision.cls
Class=cS2DEffects; ..\Shared\Smoki2D\clsSmoki2DEffects.cls
Class=cS2DInput; ..\Shared\Smoki2D\clsSmoki2DInput.cls
Class=cS2DLimiter; ..\Shared\Smoki2D\clsSmoki2DLimiter.cls
Class=cS2DMenu; ..\Shared\Smoki2D\clsSmoki2DMenu.cls
Class=cS2DNPC; ..\Shared\Smoki2D\clsSmoki2DNpc.cls
Class=cS2DParticle; ..\Shared\Smoki2D\clsSmoki2DParticle.cls
Class=cS2DSkin; ..\Shared\Smoki2D\clsSmoki2DSkin.cls
Class=cS2DSound3D; ..\Shared\Smoki2D\clsSmoki2DSound3D.cls
Class=cS2DSprite; ..\Shared\Smoki2D\clsSmoki2DSprite.cls
Class=cS2DSupport; ..\Shared\Smoki2D\clsSmoki2DSupport.cls
Class=cS2DText; ..\Shared\Smoki2D\clsSmoki2DText.cls
Class=cGAMTileset; ..\Shared\Game\cGAMTileset.cls
Module=modGlobal; ..\Shared\Game\modGlobal.bas
Class=cGAMLayer; ..\Shared\Game\cGAMLayer.cls
Class=cGAMLevel; ..\Shared\Game\cGAMLevel.cls
Class=cGAMMap; ..\Shared\Game\cGAMMap.cls
Class=cS2DFps; ..\Shared\Smoki2D\cS2DFps.cls
Class=cS2DScreenEffects; ..\Shared\Smoki2D\cS2DScreenEffects.cls
Class=cS2DInputbox; ..\Shared\Smoki2D\cS2DInputBox.cls
Class=cGAMScript; ..\Shared\Game\cGAMScript.cls
Class=cGAMScriptAccess; ..\Shared\Game\cGAMScriptAccess.cls
Form=frmSupScript.frm
Class=cGAMScriptLevel; ..\Shared\Game\cGAMScriptLevel.cls
Class=cS2DAniQ; ..\Shared\Smoki2D\cS2DAniQ.cls
Class=cS2DPathfinding; ..\Shared\Smoki2D\cS2DPathfinding.cls
Form=frmScriptLog.frm
Module=modLogging; modLogging.bas
Module=modFreeApi; modFreeApi.bas
Form=..\Shared\frmPassword.frm
Class=cGAMPackage; ..\Shared\Game\cGAMPackage.cls
Class=cRPakArchive; ..\Shared\Game\cRPakFile.cls
Class=cRPakFolder; ..\Shared\Game\cRPakFolder.cls
Module=modPakSystem; ..\Shared\Game\modPak.bas
Class=cls_zlib; ..\Shared\Game\cls_zlib.cls
Class=cS2D_i; ..\Shared\cS2D_i.cls
Class=cS2Dmd; ..\Shared\cS2Dmd.cls
Class=cS2DmdTexturePool; ..\Shared\cS2DmdTexturePool.cls
Class=cS2DTexturePool_i; ..\Shared\cS2DTexturePool_i.cls
Module=modScale2xVB; ..\Shared\modScale2xVB.bas
Class=cGAMRegistryCustomType; ..\Shared\cGAMRegistryCustomType.cls
Class=cGAMRegistryNode; ..\Shared\cGAMRegistryNode.cls
Class=cGAMProject; ..\Shared\Game\cGAMProject.cls
Module=modFileProvider; ..\Shared\modFileProvider.bas
Class=cGAMRegistryScript; ..\Shared\Game\cGAMRegistryScript.cls
Class=cSettingsRenderer; cSettingsRenderer.cls
Class=cSettingsRenderer_List; cSettingsRenderer_List.cls
Class=cls_Scene; ..\Shared\cls_Scene.cls
IconForm="frmMain"
Startup="Sub Main"
HelpFile=""
Title="Player"
ExeName32="Player on.exe"
Command32=""
Name="RPlayer"
HelpContextID="0"
CompatibleMode="0"
MajorVer=1
MinorVer=0
RevisionVer=0
AutoIncrementVer=0
ServerSupportFiles=0
VersionCompanyName="R-PG"
CompilationType=-1
OptimizationType=0
FavorPentiumPro(tm)=0
CodeViewDebugInfo=0
NoAliasing=-1
BoundsCheck=-1
OverflowCheck=-1
FlPointCheck=-1
FDIVCheck=-1
UnroundedFP=-1
StartMode=0
Unattended=0
Retained=0
ThreadPerObject=0
MaxNumberOfThreads=1

[MS Transaction Server]
AutoRefresh=1
